This is a production blog for my individual project for my final year of university. The project is an immersive sim about
my experiences as a trans woman. The final product will utilize virtual
reality to create a deeper sense of immersion and unease. I will be
using motion capture techniques to recreate realistic behaviours to
better flesh out the experience. The project will be constructed in
Unreal Engine or Unity with the HTC Vive, if able to be acquired, in
mind. Other VR headsets will be considered.
I have been
researching trans experiences through books and social media
interaction, but primarily this simulator will be based on my own
experiences. It will mainly focus on the harassment, awkwardness, and
general experience of presenting myself as a woman. This includes people
following me and trying to take photos, stares and confrontations when
trying to use the restroom, and general harassment when walking down the
street. I'll also be trying to highlight positive experiences, as well, albeit this will be more difficult. These events are things I’ve experienced in real life.
The
goal of this project is to help cis (Essentially, not transgender or
non-binary folks) better understand how difficult it can be to live life
as a trans person. In addition to the above experiences, I’m hoping
some inkling of understanding of the phenomenon of gender dysphoria can
be expressed. As difficult as the above experiences are, it is even more
difficult having to present myself as a man in day to day interactions.
That especially is difficult to convey to people. When reading about
the subject myself, despite experiencing these feelings, the words in
many books felt dry and obtuse. Academic sources weren’t quite getting
the feelings across.
There are pre-existing games (Such as Laura
K. Buzz’s Acceptance and Anna Antrophy’s Dys4ia) on this subject, some
of which I have written about for previous projects, but I believe I
have my own story to tell on this subject. I also believe that VR
technology can create a far more identifiable experience than these
already existing games. Personally, I’d also like to work with VR
because of the career and educational opportunities that it presents.
This blog will help chart my progress throughout the year in developing this project. I hope to upload a new entry every week.
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